![]() ![]() ![]() I reduced all the textures that the game uses made them smaller size all textures are now 256 X 256. I have only 11 AI in the mod all so i have put in DF1's Abominable Snowman in and a UAV Drone driver AI because i do have a lot of Drones inside this mod for the coop mappers. There are 6 MP maps all TDM DM and thats all to give you a feeling how it plays, You can play this mod on Novaworld and we put all DFX2 JO objects in but DFX and JO maps will not work because of the ID number. and this mod is are last and we just want every one to have fun. This mod will not be updated or patched at all it has every thing we need in to it. First is just the stand alone model WIP and in the second image I call Waiting on the Bride and Groom I created a little scene of a photographer waiting outside for wedding to end.This mod was being made for a wile to get thing in and out to bring back and out some thing and to have more thing light up some fans eyes with the stuff we add and we spent are money on to get them in to this game.Īll weapons are all new and the Vehicles and a lot of the Buildings and props and sounds we spent a lot of money to bring a lot of stuff into this mod, I hope you all enjoy this mod and if any one would like to make any more links for this mod you can do so to make it a lot easy for others to download. Thought for the scene sample I created with it, the doors just opening with wedding couple just coming out would have been nice?Īny comments, suggestions, harsh words, always appreciated. I still have a few things I want to add or change such as taking the static front door and making it into an opening door showing a foyer just inside to add to usefulness to end users. Luckily most of this model is just grouped so far so it can be modified yet as needed - Thought when I set it up as an OBP freebie I may offer it in two versions - a static Boolean and a grouped model so end users can modify what they want. Shows up a bit too much even at a distance. Also I may have to redo the handicap ramp from scratch as it is one of the few Booleans I made and I am not overly fond of the texture of the wood. In certain lighting it just washes out and even the lines of the siding just disappear. Just a little update on the church model design - Still a WIP as I notice a few things I want to address yet like the sides of the buildings which are just a bit too white. I can't test that at the moment because I'm on with a long render, but it may be worth checking out Guss. If that is the case, you should be able to just set each origin to 0, 0, 0 and it will put itself back together. So my thought is: I wonder if you can ungroup the church then by selecting each component click Show Origin Handle to see if they have a common center. I got Attributes and clicked Show Origin Handle and for whatever reason it was well away from it's own center. When I ungrouped the model and tried to rotate it on it's Y axis, it didn't rotate around it's center. The other day I imported a sketchup model and as I was re-matting it in Bryce I needed to move one component. Especially with a different roof material.Ī thought occurred to me (always dangerous when that happens). While this material obscures some of the church features, I think it does look rather nice. The second image is another different material on the church. I showed this church to others on another site, and it occurred to me it would be good if they saw it before I put it back together. And the church is really looking nice, would like to see it again when you've finished.
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